IHSAA 27 uses the following third-party works. Thank you to their creators. Changes made for the game are noted under each work; in the game, brand marks are removed and the items are shown generically.
Players and helmets
- “American Football Player” by blakeallen25, licensed under CC BY 4.0.
The body of the skill-position players. Brand marks, text, names and numbers painted out; recoloured per school; simplified copies for distant players; animated with the game's own clips. - Football helmet model by Exodusks, licensed under CC BY 4.0.
The players' football helmet. All trademarks removed (decals, sticker, label, logo geometry and texture); recoloured per school with each school's own crest; scaled and fitted to the players' heads; simplified copies for distant players. - “FREE Male Fashion Hair collection 01 lowpoly” by Vincent Page (VincentFreelance), licensed under CC BY 4.0.
Fourteen of the players' hairstyles. Modified: split into individual styles, the base head, eyes and eyebrows removed; each style fitted to the players' head (registered, conformed to its scalp, kept clear of the head and jersey), with a scalp layer under the hair, strand shading, colours, highlights and sway added; simplified copies for distant players. - “Male Fashion Hair collection 08 lowpoly haircard” by Vincent Page (VincentFreelance), licensed under CC BY 4.0.
Twelve of the players' hairstyles (hair cards). Modified: split into individual styles, the base body, eyes and eyebrows removed; each style fitted to the players' head, with generated strand textures (the cards shipped without textures), a scalp layer under the hair, strand shading, colours, highlights and sway added; simplified copies for distant players. - “Short Dreads” by tiko479, licensed under CC0 1.0.
The players' dreads (public domain; credited with thanks). Modified: fitted to the players' head; more locks, each with its own thickness, length and end; locks over the face removed; a matted surface, flyaway strands, a scalp layer, colours, highlights and sway added; simplified copies for distant players.
Halftime music
- “The Washington Post (J. P. Sousa, 1889), Mutopia Project edition” by Renato Biolcati Rinaldi, licensed under CC BY-SA 3.0.
Arranged for marching band and rendered for the halftime show; the recordings are a derivative and are also licensed under CC BY-SA 3.0. - “The Stars and Stripes Forever (1896) and The Liberty Bell (1893), J. P. Sousa, Mutopia Project editions” by Benjamin Bloomfield, in the public domain.
Arranged for marching band and rendered for the halftime show. - GeneralUser GS v1.471 SoundFont by S. Christian Collins, licensed under GeneralUser GS License v2.0.
The instrument samples the halftime music was rendered with.
Motion capture
- “CMU Graphics Lab Motion Capture Database (subject 127, trials 5 and 19)” by Carnegie Mellon University Graphics Lab, licensed under CMU Graphics Lab Motion Capture Database terms (free to use; not resold as data).
The data used in this project was obtained from mocap.cs.cmu.edu. The database was created with funding from NSF EIA-0196217. Modified: retargeted to the football players' skeleton for a hard-plant stop and a stop-and-go (the stop-and-go re-timed: its brake quickened and its standing pause shortened).
Stadium crowd, band and player recordings
- “The College of New Jersey, Ewing NJ, USA - Homecoming (Football)” by a radio aporee recordist, in the public domain.
Used for the crowd bed (4 clips: bed-large-a, bed-large-b, bed-medium-a, bed-medium-b). Modified: cut, high-passed, faded, loop cross-faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Drum - Cadence A” by United States Navy Band, in the public domain.
Used for the stands drumline (2 clips: cadence-e, stinger-c). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Drum - Cadence B” by United States Navy Band, in the public domain.
Used for the stands drumline (1 clip: cadence-g). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Ohhh ahhh” by starlite (PDSounds), in the public domain.
Used for the crowd reaction (1 clip: ooh-b). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Slow starting applause” by stephan (PDSounds), in the public domain.
Used for the crowd reaction (1 clip: applause-b). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Sousa's "The High School Cadets" - United States Marine Band (2017)” by United States Marine Band (John Philip Sousa, 1890), in the public domain.
Used for the stands drumline (2 clips: fight-song-a, fight-song-b). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “aww.wav” by phmiller42, licensed under CC0 1.0.
Used for the crowd reaction (1 clip: groan-c). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “loudwhistle.wav” by erihamster, licensed under CC0 1.0.
Used for the fan whistle (1 clip: whistle-c). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Disappointed_Crowd” by unchaz, licensed under CC BY 4.0.
Used for the crowd reaction (1 clip: groan-d). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Grunts - Male” by Huminaatio, licensed under CC0 1.0.
Used for the player voice (9 clips: grunt-3-0, grunt-3-1, grunt-3-2, grunt-3-3, grunt-3-4, grunt-3-5, ...). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Prominent Snares.wav” by ecfike, licensed under CC0 1.0.
Used for the stands drumline (1 clip: cadence-d). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “grunts.wav” by mattgarkusha, licensed under CC0 1.0.
Used for the player voice (9 clips: grunt-4-0, grunt-4-1, grunt-4-2, grunt-4-3, grunt-4-4, grunt-4-5, ...). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Football Crowd - Near miss ooh 2 - Southampton Vs Hull at Saint Mary's Stadium.wav” by Quistard, licensed under CC BY 3.0.
Used for the crowd reaction (1 clip: ooh-a). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “small crowd gasp shock surprise” by HowardV, licensed under CC0 1.0.
Used for the crowd reaction (1 clip: gasp-a). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “crowd booing” by HowardV, licensed under CC0 1.0.
Used for the crowd reaction (1 clip: boo-a). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Crowd Ooohs and Ahhhs in Excitement” by noah0189, licensed under CC0 1.0.
Used for the crowd reaction (1 clip: ooh-c). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Football Practice Huddle, Pad Hits & Sack.wav” by phillyfan972, licensed under CC0 1.0.
Used for the contact sound (3 clips: pads-a, pads-b, pads-c). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Crowd Boo.wav” by deleted_user_2104797, licensed under CC0 1.0.
Used for the crowd reaction (1 clip: boo-b). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “College Football Game.wav” by timmyg62, licensed under CC0 1.0.
Used for the crowd bed, crowd reaction (3 clips: bed-excited-b, eruption-a, roar-a). Modified: cut, high-passed, faded, loop cross-faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “awww 01.wav” by tim.kahn, licensed under CC BY 4.0.
Used for the crowd reaction (1 clip: groan-b). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Crowds Cheers x4_National Anthem Sung_Fireworks.wav” by Cell31_Sound_Productions, licensed under CC BY 4.0.
Used for the crowd reaction (1 clip: anthem-roar-a). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Soft tackle” by pugaeme, licensed under CC BY 3.0.
Used for the contact sound (3 clips: pads-d, pads-e, pads-f). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Crowd Cheer” by FoolBoyMedia, licensed under CC0 1.0.
Used for the crowd reaction (1 clip: cheer-c). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Whistle, Finger, Long, A.wav” by InspectorJ, licensed under CC BY 4.0.
Used for the fan whistle (1 clip: whistle-a). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “G28-18-Noisy Expectant Sports Crowd.wav” by craigsmith, licensed under CC0 1.0.
Used for the crowd reaction (1 clip: anticipation-b). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Male Breathing Exhale Grunts.wav” by gtrempe, licensed under CC0 1.0.
Used for the player voice (12 clips: breath-5-0, breath-5-1, breath-5-2, grunt-5-0, grunt-5-1, grunt-5-2, ...). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “applause cheer ext medium crowd enthusiastic whistling for outdoor show nice if take out close claps.flac” by kyles, licensed under CC0 1.0.
Used for the crowd reaction (2 clips: applause-a, cheer-d). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “13 drum cadences.wav” by kiddpark, licensed under CC0 1.0.
Used for the stands drumline (1 clip: cadence-f). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “R07-29-Loud Applause and Cheering.wav” by craigsmith, licensed under CC0 1.0.
Used for the crowd reaction (1 clip: applause-c). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “R28-29-Large Crowd Quiet, Then Big Reaction.wav” by craigsmith, licensed under CC0 1.0.
Used for the crowd reaction (1 clip: cheer-big-b). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “R07-27-Sporting Event with Steady Cheers.wav” by craigsmith, licensed under CC0 1.0.
Used for the crowd reaction (1 clip: roar-b). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “High School Marching Band 01.wav” by thepodcastdoctor, licensed under CC0 1.0.
Used for the stands drumline (2 clips: cadence-b, stinger-b). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Male Fight Grunts” by ale-batec, licensed under CC0 1.0.
Used for the player voice (9 clips: grunt-2-0, grunt-2-1, grunt-2-2, grunt-2-3, grunt-2-4, grunt-2-5, ...). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Various male grunts.wav” by InfrawaveSound, licensed under CC0 1.0.
Used for the player voice (9 clips: grunt-1-0, grunt-1-1, grunt-1-2, grunt-1-3, grunt-1-4, grunt-1-5, ...). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Forest fall/Tackle 2.wav” by MWsfx, licensed under CC0 1.0.
Used for the contact sound (1 clip: ground-a). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Short Loud Whistle.wav” by kirmm, licensed under CC0 1.0.
Used for the fan whistle (1 clip: whistle-b). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “SOUND EFFECT FOOTBALL GAME.wav” by cpark12, licensed under CC0 1.0.
Used for the crowd bed, crowd reaction (6 clips: bed-excited-a, bed-small-a, bed-small-b, bed-student-a, bed-student-b, cheer-a). Modified: cut, high-passed, faded, loop cross-faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “S13-21 Football cheers; huge excited crowd responds to play; 3 takes.wav” by craigsmith, licensed under CC0 1.0.
Used for the crowd reaction (2 clips: cheer-big-a, eruption-b). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “AF Crowd Boo Hiss Nat end .wav” by mglennsound, licensed under CC0 1.0.
Used for the crowd reaction (1 clip: boo-c). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “NPC/Player - Effort Grunts (Male)” by VoiceBosch (SoundBiter), licensed under CC BY 4.0.
Used for the player voice (9 clips: grunt-0-0, grunt-0-1, grunt-0-2, grunt-0-3, grunt-0-4, grunt-0-5, ...). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “NPC/Player - Out of Breath (Male)” by VoiceBosch (SoundBiter), licensed under CC BY 4.0.
Used for the player voice (3 clips: breath-0-0, breath-0-1, breath-0-2). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “Body fall in grass DISTANT.wav” by J.Zazvurek, licensed under CC BY 4.0.
Used for the contact sound (1 clip: ground-b). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “go go go go go 20240915” by todorrobot, licensed under CC0 1.0.
Used for the crowd reaction (1 clip: lets-go-a). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “DRUMLINE” by exxocar, licensed under CC0 1.0.
Used for the stands drumline (2 clips: cadence-c, stinger-a). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “CRWDCheer_Cheering, Whistling, No Clapping_ShaneVincent_GSC24_XY-AKG214-96k.wav” by ShangusBurger, licensed under CC0 1.0.
Used for the crowd reaction (1 clip: cheer-b). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “CRWDReac_Crowd Sigh In Disappointment_ShaneVincent_GSC24_XY-AKG214-96k.wav” by ShangusBurger, licensed under CC0 1.0.
Used for the crowd reaction (1 clip: groan-a). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “CRWDReac_Excitement Build Up, Let Down, Some Words_ShaneVincent_GSC24_XY-AKG214-96k.wav” by ShangusBurger, licensed under CC0 1.0.
Used for the crowd reaction (1 clip: anticipation-a). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “helmet clash” by Luisa_Sanchez, licensed under CC0 1.0.
Used for the contact sound (1 clip: helmet-a). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “High School Marching Band” by Filmscore, licensed under CC0 1.0.
Used for the stands drumline (1 clip: cadence-a). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC. - “palming football.wav” by trevornau22fv, licensed under CC0 1.0.
Used for the contact sound (5 clips: catch-a, catch-b, catch-c, catch-d, catch-e). Modified: cut, mono, high-passed, faded and loudness-normalized; re-encoded as OGG Vorbis and AAC.
Stadium PA music
- “Funk Game Loop” by Kevin MacLeod, licensed under CC BY 4.0.
Used for the stadium PA music (1 clip: pa-groove-a). Modified: cut on the beat (beds looped on whole bars with a short cross-fade), high-passed, mono, loudness-normalized; re-encoded as OGG Vorbis and AAC; played through the game's stadium PA processing. - “Basic Implosion” by Kevin MacLeod, licensed under CC BY 4.0.
Used for the stadium PA music (1 clip: pa-hype-a). Modified: cut on the beat (beds looped on whole bars with a short cross-fade), high-passed, mono, loudness-normalized; re-encoded as OGG Vorbis and AAC; played through the game's stadium PA processing. - “Exhilarate” by Kevin MacLeod, licensed under CC BY 4.0.
Used for the stadium PA music (2 clips: pa-max-a, st-riff-a). Modified: cut on the beat (beds looped on whole bars with a short cross-fade), high-passed, mono, loudness-normalized; re-encoded as OGG Vorbis and AAC; played through the game's stadium PA processing. - “Hit the Streets v2” by Kevin MacLeod, licensed under CC BY 4.0.
Used for the stadium PA music (1 clip: pa-drums-a). Modified: cut on the beat (beds looped on whole bars with a short cross-fade), high-passed, mono, loudness-normalized; re-encoded as OGG Vorbis and AAC; played through the game's stadium PA processing. - “Militaire Electronic” by Kevin MacLeod, licensed under CC BY 4.0.
Used for the stadium PA music (1 clip: pa-drums-b). Modified: cut on the beat (beds looped on whole bars with a short cross-fade), high-passed, mono, loudness-normalized; re-encoded as OGG Vorbis and AAC; played through the game's stadium PA processing. - “NewsSting” by Kevin MacLeod, licensed under CC BY 4.0.
Used for the stadium PA music (1 clip: pa-two-minute). Modified: cut on the beat (beds looped on whole bars with a short cross-fade), high-passed, mono, loudness-normalized; re-encoded as OGG Vorbis and AAC; played through the game's stadium PA processing. - “Discovery Hit” by Kevin MacLeod, licensed under CC BY 4.0.
Used for the stadium PA music (1 clip: st-hit-a). Modified: cut on the beat (beds looped on whole bars with a short cross-fade), high-passed, mono, loudness-normalized; re-encoded as OGG Vorbis and AAC; played through the game's stadium PA processing. - “Danse Macabre - Big Hit 1” by Kevin MacLeod, licensed under CC BY 4.0.
Used for the stadium PA music (1 clip: st-hit-b). Modified: cut on the beat (beds looped on whole bars with a short cross-fade), high-passed, mono, loudness-normalized; re-encoded as OGG Vorbis and AAC; played through the game's stadium PA processing. - “Danse Macabre - Big Hit 2” by Kevin MacLeod, licensed under CC BY 4.0.
Used for the stadium PA music (1 clip: st-hit-c). Modified: cut on the beat (beds looped on whole bars with a short cross-fade), high-passed, mono, loudness-normalized; re-encoded as OGG Vorbis and AAC; played through the game's stadium PA processing. - “Metalmania” by Kevin MacLeod, licensed under CC BY 4.0.
Used for the stadium PA music (1 clip: st-riff-b). Modified: cut on the beat (beds looped on whole bars with a short cross-fade), high-passed, mono, loudness-normalized; re-encoded as OGG Vorbis and AAC; played through the game's stadium PA processing. - “Movement Proposition” by Kevin MacLeod, licensed under CC BY 4.0.
Used for the stadium PA music (1 clip: st-riff-c). Modified: cut on the beat (beds looped on whole bars with a short cross-fade), high-passed, mono, loudness-normalized; re-encoded as OGG Vorbis and AAC; played through the game's stadium PA processing. - “Impact Intermezzo” by Kevin MacLeod, licensed under CC BY 4.0.
Used for the stadium PA music (1 clip: st-drum-a). Modified: cut on the beat (beds looped on whole bars with a short cross-fade), high-passed, mono, loudness-normalized; re-encoded as OGG Vorbis and AAC; played through the game's stadium PA processing. - “Firebrand” by Kevin MacLeod, licensed under CC BY 4.0.
Used for the stadium PA music (1 clip: st-drum-b). Modified: cut on the beat (beds looped on whole bars with a short cross-fade), high-passed, mono, loudness-normalized; re-encoded as OGG Vorbis and AAC; played through the game's stadium PA processing. - “High School Marching Band 02.wav” by thepodcastdoctor, licensed under CC0 1.0.
Used for the pep-band stabs (2 clips: band-stab-a, band-stab-c). Modified: a short hit cut from a strong attack, high-passed, faded, loudness-normalized; re-encoded as OGG Vorbis and AAC.
Parked cars
- Full-size SUV model by David_Holiday, licensed under CC BY 4.0.
Used as a generic full-size SUV: every maker emblem, licence plate, model-name letter, fender badge and wheel-cap emblem removed (geometry and texture, the maker logo painted out of the lamp sheet); no agency markings are shown; the cabin is not shipped (opaque privacy glass); exterior textures packed into one atlas; surface properties and ambient occlusion baked per vertex; recoloured per car; simplified LODs; textures re-encoded as KTX2. - Mid-size sedan (3-D model supplied by the project owner), owner-supplied, licensed (confirmed by the owner, 2026-10-11).
Used as a generic mid-size sedan: emblems, model / trim lettering and the licence plate removed; exterior only (the cabin removed, a dark liner behind the tinted glass); unseen faces removed; recoloured per car; simplified LODs; textures de-badged and re-encoded as KTX2. - Full-size crew-cab pickup (3-D model supplied by the project owner) by Sam W. (per the file's metadata), owner-supplied, licensed (confirmed by the owner, 2026-10-11).
Used as a generic pickup: maker ovals, model and engine badges, bed-side decals and wheel-cap emblems removed or repainted; exterior only (the cabin removed, a dark liner behind the tinted glass); doubled faces merged; normals smoothed; scaled to real crew-cab size; recoloured per car; simplified LODs.
Trees, bushes and lawn grass
- “Realtime Grass” by mfhscoobydoo, licensed under CC BY 4.0.
Grass plates re-seated into 2 m lawn clump tiles (scaled, straightened, cropped to their blades), simplified far LOD; the three blade plates stacked into one atlas with their colour bled under the alpha; synthetic-turf reference measurements derived from the blades (even colour, shorter, infill). - Oak Tree, owner-supplied, licensed (confirmed by the owner, 2026-10-11).
Converted from FBX (cm) to metres; bark simplified for the LODs, leaf cards thinned for the far LODs; its limbs labelled so five more oaks are re-composed from them at load (limbs dropped, copied, swung, raised; crowns widened, narrowed, leaned; sizes and card density varied), impostors baked from all six (their frames also re-packed into the compact tree atlas); the leaf texture's white matte removed; textures re-encoded as WebP (the impostor albedo also re-baked at twice the resolution and GPU-compressed as KTX2). - Bush test, owner-supplied, licensed (confirmed by the owner, 2026-10-11).
Converted from OBJ; a single-quad far LOD and an impostor added; the texture's white matte removed and its leaf colour bled under the alpha, graded by hue from pale olive-tan to a living shrub green keeping its own light and dark, its dense centre's darkening capped; its cards repeated inside themselves, turned to bisect them, and the footprint widened 1.3x (a dense shrub; its own impostor rendered from it); re-encoded as WebP. - “Realistic Palm Tree Free” by Next Spring, licensed under CC BY 4.0.
Converted to metres; two simplified LODs added (meshoptimizer), the hanging fibres thinned; the crown's two textures packed into one atlas with their colour bled under the alpha; textures re-encoded as WebP at 1K / 512 (the palms round IMG Academy's stadium).
Forest trees and plants
- “Various Forest Assets Pack” by Dari, licensed under CC BY 4.0.
The forest packs' deciduous trees, ornamentals, shrubs, saplings and dead wood, and (the same models as the pack below) their conifers and boulders. Modified: converted for the venue tree system (spec-gloss materials to metal-rough, leaf cards clipped to their image); the leaf atlases resampled from 2048 to 1024 cells and tone-matched to the game's earlier colours, the barks resampled (the birch bark turned and given a normal map derived from its colour); reduced LODs and octahedral impostors re-baked, textures re-encoded as WebP and KTX2. - “Coniferous Forest Assets Pack” by Dari, licensed under CC BY 4.0.
The forest packs' fir, pine, noble fir, coniferous shrub and sapling, dead conifers and log, and boulders (now built from the identical models in the uncompressed Various Forest Assets Pack, above). Modified: converted for the venue tree system (spec-gloss materials to metal-rough, leaf cards clipped to their image), reduced LODs and octahedral impostors added, textures re-encoded as WebP and KTX2.
Parking lots: asphalt, concrete, stone, light poles and signs
- “Road Modular” by mortalityrexotable, licensed under CC BY 4.0.
Only the 4K texture atlas is used: its clean asphalt (the intersection pieces) de-lit and re-synthesised into a tileable 55 m parking-lot tile at the atlas's own density, aged with crack stamps taken from the atlas's cracked road piece plus long cracks, crack-sealant ribbons, oil stains, repair patches and ravelling; normal / occlusion-roughness maps derived; resized per quality tier (box-filtered normals) and encoded as KTX2 (Basis Universal UASTC / ETC1S, GPU-compressed). The road meshes, signs, the poster (a third-party campaign advert) and the other atlas panels are not used.. - “sidewalk 8m long - HQ” by SPLEEN VISION, licensed under CC BY 4.0.
The photogrammetry's texture re-projected top-down at its native 1.4 mm per texel; its fine-grained walk surface de-lit (baked shading removed) and synthesised into a tileable asphalt close-up detail map and, re-toned to cement grey with its grain softened and a cement mottle / broom finish added, a tileable concrete material; normal / occlusion-roughness maps derived; resized per tier, KTX2. The scanned mesh itself is not shipped.. - “Parking Lot Light” by lonesomeducky, licensed under Sketchfab Standard.
Unused UV sets removed, simplified LODs added (416 / 102 triangles), the lens triangles tagged for the night glow, the pole's shaft lengthened at load; quantized + meshopt-compressed; textures resized per tier and encoded as KTX2. - Stone bricks wall (tile texture), owner-supplied, licensed (confirmed by the owner, 2026-10-11).
Only its four 1K material maps are used (base colour, normal, occlusion / roughness), encoded as KTX2 (a 512 copy for LOW / MEDIUM); the preview spheres and cube are not shipped. - “Parking Lot UF” by hkang2, licensed under CC BY 4.0.
Used as the parking-lot template (the owner's choice): its stall, aisle and island proportions, curb and island layout, grass strips, paint (single stall lines, pale-yellow accessible symbols and hatched access aisles, aisle arrows), paving tones and lamp spacing were measured and are rebuilt procedurally (parking-kit.ts) and expanded to any lot size on the owner's asphalt / concrete materials and light poles; its reserved-parking sign face (generic, with the International Symbol of Access) is cropped from its texture, turned upright and re-encoded as a small WebP on a real-size sign. None of its meshes ships, nor its buildings, logos, window images, lamps or cars.
Press boxes: interiors, lights and glass
- “Office building” by Nikitos & 3130, licensed under CC BY 4.0.
Only the interior is used, for every stadium's press box: its office chairs, bookshelf, wardrobe, desk set and linear LED ceiling fixtures, its concrete floor tiles and its Roman-blind fabric, arranged into press-box booths and baked with the fixtures' light into a small texture of booth interiors (WebP) seen through the windows; one chair simplified to 180 / 100 triangles for the near view; the glass look follows its clear grey glass. The building's exterior walls, curtain wall and shell are not used.
Stadium maps and lettering
- “OpenStreetMap” by © OpenStreetMap contributors, licensed under ODbL 1.0.
Stadium, building and field outlines used, refined against aerial imagery, to lay out the high-school stadiums, and the streets, building footprints, parking lots, ponds, woods and ball fields round each one (public/venues/land/), simplified and drawn with the game's own models; and Lucas Oil Stadium's footprint, plazas, streets, lots, rail line, street trees and every building out to the downtown towers on its mapped footprint (venue/lucas-oil/site-data.gen.ts, and with its lidar height in skyline-data.gen.ts). - “Indiana Current Orthoimagery” by Indiana Geographic Information Office (IndianaMap), licensed under CC0 1.0.
The 2022-2025 aerial photographs the stadiums' layouts, colours and end-zone lettering were read from, and the school buildings, lots, drives and trees round them traced against, and Lucas Oil Stadium's roof, walls, plazas and turf measured from (reference only; the photographs are not part of the game). - “National Agriculture Imagery Program (NAIP)” by U.S. Department of Agriculture, via the USGS National Map, licensed under Public domain (U.S. Government work).
The aerial photograph IMG Academy's stadium (Bradenton, Florida) was traced against (reference only; not part of the game). - “3D Elevation Program lidar” by U.S. Geological Survey, licensed under Public domain (U.S. Government work).
Heights of the stadiums' buildings and stands, and the real trees round each school (positions, heights and crowns), plus the buildings and crop fields the map lacks; Lucas Oil Stadium's roof, tower and wall heights, and the city round it: every building's height and the downtown towers' setbacks, read from the 2016 flight (venue/lucas-oil/skyline-data.gen.ts). - “Aleo” by 2013 The Aleo Project Authors (https://github.com/AlessioLaiso/aleo), licensed under SIL Open Font License 1.1.
End-zone lettering of the stadiums whose painted words it matched. Subset to the letters used and converted to WOFF2; the outlines are unchanged. - “Alfa Slab One” by 2016 The Alfa Slab One Project Authors (http://www.jmsole.cl | info@jmsole.cl), licensed under SIL Open Font License 1.1.
End-zone lettering of the stadiums whose painted words it matched. Subset to the letters used and converted to WOFF2, renamed "IHSAA EZ alfaslab" as its licence asks of a modified copy; the outlines are unchanged. - “Alumni Sans” by 2015 The Alumni Sans Project Authors (https://github.com/googlefonts/alumni), licensed under SIL Open Font License 1.1.
End-zone lettering of the stadiums whose painted words it matched. Subset to the letters used and converted to WOFF2; the outlines are unchanged. - “Archivo” by 2020 The Archivo Project Authors (https://github.com/Omnibus-Type/Archivo), licensed under SIL Open Font License 1.1.
End-zone lettering of the stadiums whose painted words it matched. Subset to the letters used and converted to WOFF2; the outlines are unchanged. - “Barlow Condensed” by 2017 The Barlow Project Authors (https://github.com/jpt/barlow), licensed under SIL Open Font License 1.1.
End-zone lettering of the stadiums whose painted words it matched. Subset to the letters used and converted to WOFF2; the outlines are unchanged. - “Bitter” by 2011 The Bitter Project Authors (https://github.com/solmatas/BitterPro), licensed under SIL Open Font License 1.1.
End-zone lettering of the stadiums whose painted words it matched. Subset to the letters used and converted to WOFF2, renamed "IHSAA EZ bitter9" as its licence asks of a modified copy; the outlines are unchanged. - “Graduate” by 2012, Eduardo Tunni (http://www.tipo.net.ar), licensed under SIL Open Font License 1.1.
End-zone lettering of the stadiums whose painted words it matched. Subset to the letters used and converted to WOFF2, renamed "IHSAA EZ graduate" as its licence asks of a modified copy; the outlines are unchanged. - “Heebo” by 2014 The Heebo Project Authors (https://github.com/OdedEzer/heebo), licensed under SIL Open Font License 1.1.
End-zone lettering of the stadiums whose painted words it matched. Subset to the letters used and converted to WOFF2; the outlines are unchanged. - “PT Serif” by 2010 ParaType Ltd. All rights reserved., licensed under SIL Open Font License 1.1.
End-zone lettering of the stadiums whose painted words it matched. Subset to the letters used and converted to WOFF2, renamed "IHSAA EZ ptserif7" as its licence asks of a modified copy; the outlines are unchanged. - “Raleway” by 2010 The Raleway Project Authors (impallari@gmail.com), licensed under SIL Open Font License 1.1.
End-zone lettering of the stadiums whose painted words it matched. Subset to the letters used and converted to WOFF2, renamed "IHSAA EZ raleway8" as its licence asks of a modified copy; the outlines are unchanged. - “Roboto Slab” by 2018 The Roboto Slab Project Authors (https://github.com/googlefonts/robotoslab), licensed under Apache License 2.0.
End-zone lettering of the stadiums whose painted words it matched. Subset to the letters used and converted to WOFF2; the outlines are unchanged. - “Rokkitt” by 2016 The Rokkit Project Authors (https://github.com/googlefonts/RokkittFont), licensed under SIL Open Font License 1.1.
End-zone lettering of the stadiums whose painted words it matched. Subset to the letters used and converted to WOFF2; the outlines are unchanged. - “Rubik” by 2015 The Rubik Project Authors (https://github.com/googlefonts/rubik), licensed under SIL Open Font License 1.1.
End-zone lettering of the stadiums whose painted words it matched. Subset to the letters used and converted to WOFF2; the outlines are unchanged.
